Split Fiction - Faces

Hi everyone!

I’ve had the pleasure of working as Character Art Director, Lead Character Artist, and Lead Concept Artist on Hazelight’s latest and most ambitious game to date - Split Fiction.

This project has been a massive step forward for us, both in scale and complexity. Not only did we create more character assets than ever before, but each one came with increased demands in terms of design, style, and technical execution. From humans to creatures to mechs - big and small - we did it all! And to make that possible, we brought together an amazing team of talented artists. It’s thanks to their passion, creativity, and collaboration that the vision behind Split Fiction’s characters came to life. I couldn’t be prouder of the team and the way they fearlessly tackled every challenge that came our way.

This was also the first time we dedicated an art director specifically to characters, a role I was incredibly excited to take on. From day one, I set out to ensure that the direction would shine through in the final result. As Character Art Director, I was involved in just about everything character-related. Naturally, I had to take a step back from hands-on production and focus more on concept, design direction, and the overall vision, but whenever I had the chance, jumping back into the production side of things was always a joy.

Over the course of nearly three years, we worked closely as a team to shape a cohesive and polished character style that would carry across the entire game. It was a huge undertaking, but I genuinely believe the result speaks for itself.

I also want to extend a special thanks to our external partners, who worked with us over a long period to help us reach the quality bar we had set for ourselves. We truly couldn’t have done it without you. Working closely with outsourcing and supervising the entire process was incredibly rewarding, and I learned so much from the many talented teams we collaborated with across the globe. Their contribution made a real difference, and it was a privilege to collaborate with such skilled teams.

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These are some of the head models I had the opportunity to work on during the production of Split Fiction. I was responsible for both the sculpting and texturing of these assets, building them from scratch. From an art direction perspective, each face was carefully crafted with purposeful stylization to fit the visual language of the game. Hair and clothing were handled by our external partners at Little Red Zombies, Virtuous Shanghai, and Mindwalk.

I’d like to extend a huge thanks to everyone at Hazelight. This was a truly collaborative effort, and the whole team worked incredibly hard to bring this game to life.

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Last but not least, I want to highlight all the amazing artists I had the privilege of leading during this project. Truly, none of this would have been possible without you guys. Make sure to check out their profiles and their work. They’re incredibly talented and absolutely worth your time. ❤️

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Character Art

https://www.artstation.com/linlinmono
https://www.artstation.com/carlos_lundhall
https://www.artstation.com/davidkong
https://www.artstation.com/hvile

Concept Art

https://www.artstation.com/biffentsoi
https://www.artstation.com/stringmaker
https://www.artstation.com/josefinemkpersson