Throughout production of A Way Out I was tasked with creating the hitman. My role mainly focused on sculpting, modeling and texturing the head and hair. The hitman's clothes were sculpted and modeled by Carl-Emil Andreasson. I created the final in-game textures of the body with some additional tweaks in the end. Shaders done by Jon Micheelsen.
Unfortunately the mustache did not make it into the final game (but I did some renders with it anyway ^^.)
Big thanks to everyone at Hazelight! Credit goes to the whole studio. The entire team worked really hard to make this game happen.