It Takes Two - Misc Character Work

Hello everyone, I have had the pleasure of working as a Lead Character Artist on Hazelights latest game - It Takes Two. Coming from A Way Out to working on this game was a true game changer for the entire studio. During the years of production we faced a lot of challenges but I am very happy about how the game turned out in the end.

As a lead it is my responsibility to oversee the entire character art production and what you can see here is a small selection of various work I did in between other things.

Finally a huge thanks to everyone at Hazelight! It was a collective effort and the entire team worked really hard to make this game happen. I hope everyone enjoys playing it as much as we did making it. Thanks!

Snow town NPC color variations (head/hands by Moa Alfredsson)

Snow town NPC color variations (head/hands by Moa Alfredsson)

Snow town NPC (head/hands by Moa Alfredsson)

Snow town NPC (head/hands by Moa Alfredsson)

Chess King boss

Chess King boss

Clock town NPC (shirt/pants resculpted from other artists work)

Clock town NPC (shirt/pants resculpted from other artists work)

Playroom piggy bank NPC

Playroom piggy bank NPC

Tree squirrel NPC soldier (without fur)

Tree squirrel NPC soldier (without fur)

Mouth interior mesh for "real world" characters

Mouth interior mesh for "real world" characters

Cymbal shield used by Cody

Cymbal shield used by Cody

Sickle weapon used by May

Sickle weapon used by May

Nail holster used by Cody

Nail holster used by Cody

Nail holster flat version

Nail holster flat version